Bring players together
Game lobbies, tabletop rooms, invitations, direct messages, and group coordination help players reach the right table.
- Direct & group conversations
- Lobby and room channels
Communication infrastructure for card, board & tabletop games
Add player chat, room messaging, and system notifications to card, board, and tabletop games—so your team can focus on the experience, not rebuild the conversation layer.
01 / PLAYER JOURNEY
Across card games, board games, and tabletop rooms, players connect before play, interact at the table, and stay in touch afterwards.
Game lobbies, tabletop rooms, invitations, direct messages, and group coordination help players reach the right table.
Fast room messages and game events bring natural player interaction to card games and tabletop rooms.
Conversation history, support channels, and notifications give players a reason to return.
02 / THE BUILD DECISION
Building chat means owning delivery, state sync, connection recovery, storage, moderation hooks, and multi-device behavior. A third-party IM layer keeps that work outside your core game roadmap.
Review the IM capabilities03 / ARCHITECTURE
Keep game rules and player state in your own services. Use IM for the conversations that surround them.
PLAYER CLIENTS
YOUR GAME SERVICES
AN ILLUSTRATIVE FLOW
Your application decides who belongs at the table. The IM layer carries the messages between them.
// Illustrative only — use your IM provider's API
const channel = im.join(`table:${tableId}`);
channel.send({
type: "text",
body: playerMessage
});
04 / INTEGRATION PATH
Decide where players talk: lobby, table, team, direct message, or support.
Link your player accounts to the identity model provided by the IM platform.
Create the communication context alongside your existing game-room lifecycle.
Build chat UI, system messages, and moderation rules around your product.
05 / COMMON QUESTIONS
Third-party IM handles communication infrastructure. Your game remains in control of gameplay, identity, access, and experience.
No. The IM layer is independent communication infrastructure. Your application owns every game rule, table state, and player action.
Your game service creates or selects a conversation context when a table is formed, then controls which authenticated players can join it.
A general-purpose IM product can model multiple conversation types. Confirm the exact channel, history, and device support on the official product site.
This page explains the industry use case. Technical capabilities, SDK availability, deployment options, and commercial details belong on the official IM website.
KEEP THE GAME. CONNECT THE PLAYERS.
Explore the official IM platform for technical capabilities, integration options, and product details.
Visit the official IM website